Final render - BPR passes comp in ZBrush and composited in Photoshop
Turn around
Front,top and bottom view. I did some extra design for the face and the cap.
I sculpted the ornaments in Zbrush by using Radial Sym before exporting to Maya. Then, I turned it as make live ( turning off the construction history and importing it as alembic format ..GPU cache). With Quad Draw Tool, I drew a new topology focusing only on one part of the mesh. Using Duplicate special to make all the element. Finally, I exported to ZBrush to finalize it.
BPR Passes using Orb's rendering workflow
Original concept art picked on Pinterest - If you know the artist, please, let me know
Magic Bottle #2
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Magic Bottle #2

This time I did a base mesh in MAYA, same thing about the ornamental flower use as IMM Brush. Rendered in ZBrush and composited in Photoshop. You Read More

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